The godfather 2 game on xbox 360




















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On the second floor on a desk. Shotguns Level 1 - Shotgun: Already available. As soon as you leave the compound through the main gate, go straight forward, and turn left.

There is a hedge that can be burned with an arsonist. The shotgun is behind there. On the right side of the island, inside the small warehouse. Automatics Level 1 - Tommy Gun: Already available. When you enter a certain room, turn left to find a ladder leading underground. Follow the tunnel. Magnums Level 1 -. Level 2 -. In the lock-on system, the player can lock onto a target, but still has a certain degree of freedom to aim manually; the targeting reticule can be moved around the locked on target, allowing the player to target specific areas.

If the reticule turns red, the player has found a weak point. All enemies have four weak points - their two knees and their two shoulders. If the player shoots one of their knees, the enemy will no longer be able to run, but will continue to shoot back. If the player hits a shoulder, the enemy won't be able to fire back or fight. The other mode of combat in the game is melee combat , which is very similar to the "BlackHand" system used in the first game. Once the player has locked onto an NPC , either hostile or non-hostile, they can use the right analog stick or the shoulder buttons to engage in melee combat.

The system allows for light attacks, heavy attacks, powered attacks, and directional attacks. It also allows the player to swing the opponent around, drag them, strangle them, lift them to their feet if they fall to their knees, slam them against walls, smash their head against counters, throw them over ledges and out windows, and perform execution maneuvers when the opponent is suitably weakened.

Players can also wield numerous melee weapons, such as baseball bats , tire irons , police batons , and snooker cues. When the player is attempting to intimidate a business owner into paying protection money , a meter appears on screen with two red bars. To get the owner to agree to pay, the player must intimidate them until the meter fills up to the first bar. After this point, the more intimidation the player can achieve, the more money the owner will pay out.

However, if the meter passes the second red bar, the owner will begin to fight back and will refuse to pay anything. Every business owner has a weak point, something they particularly fear, and if the player finds it, the amount of money paid out will rise faster than the meter fills, allowing the player to extort more money before the meter reaches the second red bar.

Intimidation methods include beating the owner up, throwing them around, smashing their shop, hanging them off ledges, attacking customers, or pointing firearms at them. Every business is part of a larger multi-business crime ring, and once the player has taken over every business in a given crime ring, they receive a gameplay bonus.

For example, taking over every business in a diamond smuggling ring will give all members of the player's family bulletproof vests , taking over all businesses in a drug ring will double the player's income from each individual extorted business, taking over all businesses in a chop shop ring will give the player access to armored vehicles, etc. For either the player or a rival family to receive the crime ring bonus, they must control every business in the crime ring, but to lose the bonus, they need lose only one business.

Every business the player has extorted is open to attack from rival families, and if the business is unguarded, it will be lost. If a rival family successfully takes back a business, they will break the crime ring, and the player will lose their bonus.

Ultimately, the player must tackle the rival family's strongest holdout - their compound. Once the compound is destroyed, that family has been defeated. To destroy a compound, the player must first unlock it by taking over all of the family's businesses.

They must then fight their way inside and plant a bomb. Each compound is heavily guarded by opposing family members. Another new gameplay aspect in The Godfather II is the squad mechanic, whereby the player can directly command a group of made men.

Each made man has one or more special skills; " Arsonist " can set fire to various locations , " Demolitions " can rig bombs on cars and buildings , "Bruiser" can smash certain locked doors and perform stealth kills on enemies , " Safecracker " can open safes and certain locked doors , "Engineer" can cut through fences and deactivate communications in enemy businesses, meaning they cannot call for backup and "Medic" can revive Dominic and other made men if their health is reduced to zero during combat.

A total of four soldato can be hired, with the player able to promote two to the rank of capo , thus leaving room to hire two more soldato. When a made man is promoted to capo, they are granted an additional special skill, and become more powerful. The player can also promote one capo to the rank of underboss, giving him another special skill and further enhancing his strength.

Although the player can have a total of seven made-men working for him, only three can be active in his crew at any one time. The inactive men can be sent to guard businesses or attack rival businesses. To manage their crime rings, and get an overview of their empire, players have access to a semi-interactive map called the "Don's View. As in the first game, the player must be aware of "heat" at all times.

Shooting rival family members in public, killing innocent people, or attacking police officers will all raise heat levels. If the level gets too high, police will fire upon the player on sight. To avoid this, the player can bribe police to ignore them for a while. The game also introduces witnesses. When the player commits a crime, a yellow circle appears on the mini-map. This is the crime scene, and police will soon arrive to investigate.

On occasion, a member of the public will be willing to identify the player to the police. If this happens when the player is still within the yellow circle, the police will attack. To avoid this, the player can either intimidate or bribe witnesses into not talking before the police arrive on the scene. Search the second floor. When you enter a certain room, turn left to find a ladder leading underground. Follow the tunnel. Magnums Level 1 -. Level 2 -. The Magnum is clearly visible on a desk.

Level 3 -. Look at the map to find the lighthouse, and go there. Pistols Level 1 - Pistol: Already available. Found during the mission where he sends you to rescue one of his soldiers. Rifles Level 1 - Sniper Rifle: Already available. Level 2 - Spitzer Centerfire: Emilio's packing company, Florida. It is located on the rooftop; an engineer is required to cut the fence. On the second floor on a desk. As soon as you leave the compound through the main gate, go straight forward, and turn left.

There is a hedge that can be burned with an arsonist. The shotgun is behind there. On the right side of the island, inside the small warehouse. Execution styles Easy money Commit a crime in front of your safehouse to get the attention of the police.



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